Logo
Project • Matrix Computation Console
Back
Personal Build • Data Structures + Linear Algebra

Matrix Computation Console

A command-line matrix calculator built in C++ to automate tedious linear algebra operations (and force myself to learn the details). Supports variable matrix sizes, validates inputs, and uses recursive routines for determinants and inverses.

C++ Vectors Recursion Input Validation
Matrix Computation Console cover

Why it matters

Reusable building block for robotics, graphics, controls, and numerical methods.

Overview

I built this console tool to get comfortable with linear algebra before taking a computational linear algebra course. The original idea started as a physics-focused simulator, but I pivoted into a matrix engine because it’s foundational: circuits, robotics, graphics, state estimation, and differential equations all depend on reliable matrix operations.

Goal

Make a reusable CLI tool that computes core matrix operations for arbitrary sizes with clean output and strong input checks.

Key takeaway

Writing the math from scratch forces you to understand what libraries normally hide: constraints, edge cases, and numerical pitfalls.

Features

The console supports basic operations (addition, subtraction, scalar/matrix multiplication) and more advanced routines like determinants and inverses. As the feature set grew, the code naturally pushed toward structured implementations: reusable helper functions, consistent formatting, and recursion for operations that scale with matrix size.

Operations supported

• Add / subtract (same dimensions)

• Multiply (dimension-aligned)

• Determinant (square matrices)

• Inverse (square + non-singular)

Implementation highlights

• `std::vector` for safety + readability

• Recursive minor expansion for determinants

• Adjugate-based inverse (with validity checks)

• Defensive input handling for constraints

Memory & Scalability

Matrices are created at runtime using user-defined dimensions, which makes the calculator flexible for both quick 2×2 checks and larger test cases. I initially considered raw pointers, but moved to vectors to reduce memory bugs and simplify ownership. With vectors, allocation and cleanup happen safely through scope, which made iterative testing much faster.

Memory/scalability snippet

Why vectors

Automatic lifetime management, bounds-friendly iteration, and easier recursion without pointer bookkeeping.

Scalability note

The adjugate/inverse path becomes expensive for large matrices, which motivates future upgrades (LU/Gauss-Jordan) if this evolves into a faster tool.

Validations & Edge Cases

A huge part of making the calculator “feel reliable” was error handling: rejecting incompatible dimensions early and preventing undefined operations. Inverse computation is only valid for square, non-singular matrices. For larger matrices, singularity can appear through determinant = 0 (or intermediate minors evaluating to zero during expansion), so the program detects and communicates those cases instead of producing garbage output.

Compatibility rules

• Add/subtract: same rows + columns

• Multiply: A.cols == B.rows

• Determinant: square only

• Inverse: square + det ≠ 0

Practical improvements

Clear prompts + consistent formatting made debugging easier and reduced user input mistakes, especially when working with larger dimensions.

Validation example 1
Validation example 2
Validation example 3

Results

The final console tool reliably executes common matrix workflows and enforces the mathematical constraints that matter. The biggest win wasn’t just “it works”, it was learning how to design code that stays readable as complexity grows (especially with recursion and nested loops).

What worked well

• Strong input validation prevents bad states

• Vector-based structure kept memory sane

• Determinant/inverse generalized to NxN

Next upgrade

Replace adjugate-based inverse with Gauss-Jordan or LU decomposition for speed and better numerical stability on larger matrices.

Reflection

Challenges

• Managing deep nesting and keeping logic readable

• Designing recursion that doesn’t leak state across calls

• Handling singular matrices and edge cases cleanly

• Consistent numeric formatting for outputs

What I learned

• Safer dynamic structures with `std::vector`

• Recursive decomposition for determinant expansion

• Cornercase handling + validation logic

• How linear algebra constraints translate into code